Zobrazujú sa príspevky s označením Skaven. Zobraziť všetky príspevky
Zobrazujú sa príspevky s označením Skaven. Zobraziť všetky príspevky

nedeľa 7. novembra 2021

WMR: Skaven vs. Goblin (2.000 pts.) [ENG]

It took me some considerable time to find the time to game with the ,,diminutive" armies, that means playing the Warmaster Revolution. For those that don't know the game, it is a 10 mm size game from the Warhammer universe, representing a battle of enormous armies that are led by their courageous/well, in theory, some leaders lead best from the rear :) /leaders. Units are composed from several stands, each of those representing hundreds of soldiers on the battlefield.

I have chosen the army of Skaven. By its composition, it is more of a horde army, with their main tactic composed of overwhelming the enemy under weight of bodies and slowly dragging them down into their inevitable defeat. Low number of elite units, some warmachines and a score of leaders are its core components. Mine list was as follows:

Skaven, 2000 points
Warmaster Revolution
--------------------------------
 320 - 8 Clanrats
 165 - 3 Stormvermin
 210 - 3 Plague Monks
 150 - 6 Rat Swarms
 220 - 2 Rat Ogres
 250 - 2 Doom Wheel
 125 - 1 Screaming Bell
 160 - 1 Grey Seer
        - 1 Orb of Majesty (30)
 290 - 4 Hero
        - 1 Sword of Might (10)
 110 - 2 Warlock
        - 1 Ring of Magic (30)
        - 1 Scroll of Dispelling (20)
--------------------------------
2000 - 25/13

A lot of cheap infantry, supported by Doomwheels and elite infantry in the form of Rat ogres, all under the guidance of the magnificent Grey seer and his lackeys, who will try to defeat the army of Gobbos. I am restricted by the reach of my heroe`s orders, which is only 20cm. Gobboz are as well an army, who is not of the elite kind, and rather on the horde side, with support of fast cavalry and chariots, with some complements of large monsters such as Troll and Giants. The enemy went as follows:

Goblin, 2000 points
Warmaster Revolution
--------------------------------
 240 - 8 Goblins
 440 - 4 Trolls
 240 - 4 Wolf Riders
 320 - 4 Wolf Chariots
 150 - 1 Giant
 160 - 2 Doom Diver
 180 - 1 Goblin Warboss
        - 1 Crown of Command (100)
 130 - 1 Goblin Hero
        - 1 Wyvern (80)
        - 1 Sword of Fate (5)
 140 - 3 Goblin Shaman
        - 1 Ring of Magic (30)
        - 1 Scroll of Dispelling (20)
--------------------------------
2000 - 23/12

The same amount of cheap infantry( squig units are counted as goblin units), with trolls as the main punch, and fast units suitable for flanking the enemy, the wolf riders and wolf chariots in this matter. The main problem of the gobbo army is their terrible leadership, therefore the units more often than not don't reach the area their leaders would like them to.

We are playing the basic mission, kill points, therefore who loses as the first player more then half units, the game ends, we count up the points for destroyed units and the wictor is chosen. The game is a part of an ongoing campaign, to who we joined some guys from the city of Brno, in Czech Rep. /All hail the almighty Ales :) /


The roll for the first turn is won by goblins, and we deploy each of us one unit at a time. I decide to split the army into 2 parts, one led by the general, Grey seer Thanquol (GST for quotes), the second by his trusted lietnauts ( well...). The support will be by two wizards, who will either support my units, or make the enemies life's more miserable. /GST: We have borne-suffered much-much, but all is past-gone! Now there are no more traitor-meat among us! With the blessing of the Horned One, we shall overcome! We shall be victorious! Long-long have I wanted to tell the Horned One that this land belongs to him. The hard-long battle will be difficult. Many-many will sacrifice for the glory of the Horned One! Never will their scent be forgotten! Those who die-fall will be martyrs to skavendom! Rise! Rise from tunnels and kill-slay! Kill-slay all small-green-meat! Kill-kill! Kill-kill!/


Right flank is composed of several units of Clanrats and Rarswarm (they will protect other units from shooting, and then will support them in close combat). Supported by units of Rat Ogres, Plague Monks and doomwheel. 


My enemy is deployed similarly, on his wings he deployes fast units, and in the middle of the table there are units of Trolls, supported by goblins. His support of 3 wizards would be felt indeed, as will the artefact in the hand of the General, crown that helped him pass the orders. /Gobbo General=GG: Allrigh Ladz, me iz da bezt, koz i got Da big hat, so lissen up you lot! we iz goin fer waagh, so smash Da rattiez, we iz gonna eat dem! Trolz in da middle, ladz after dem to push em ta smash stuff, yo fasta lot get in da flankz of dem rattiez and start smashin! An`nobody poke da big `un wiw stikazz, or he iz gonna stomp yer!/


On the hill in the middle the artillery is deployed, who will shoot me from a great range, and I am virtually powerless against it. It will be something of a stick in my ass, because to reach them I will have to go through the toughest stuff from the enemy army. They even get support from the Giant, which is an additional problem to crack, which I don't know how to deal with. /Gobbo General: Ahahah, stoopid rattiez, we iz gonna shoot yer ta piesezz!/


The second part of my army is more in the middle, and will wheel and move according to the needs and what will be required from the flow of the battle. This is more of an elite formation, composed from Rat ogres, three units of Stormvermin and two Plague Monk units. Of course there are some Clanrats and ratswarms and the second Doomwheel, and this one has the Screaming Bell inside it. /GST: Your doom isss comming, ssssmall-green-thingsss/


TURN 1

Goblins move forwards. Thanks to some bonuses on the Leadership, they are successful in their movement forward /GG: we iz da bezt, ahahah!/ A brave tactic, I will not argue against, and the less the distance between us, the sooner we will commence the battle.


The units move in a coherent line forward to capture the position on the trading road, some go quicker, some slower. The cavalry manages to fail its order, so its kinda slower this turn. The giant on the other hand manages a fast pace and sprints forward.


Artillery takes up the good position, and was getting ready to spray some rain on my ratties with some long range shooting, but for the time being i am not in range of their weapons. ( GG: Wat are yo stoopid `unz doin! Start shootin da gits!) The other mass of trolls and goblins are approaching the woods, where they plan to hold their momentum until it will be suitable for a charge or a flanking maneuver. /GST:Come clossser, come sssstupid small-green-things, your end is near./


The cavalry, ordered to move forward, instead decides to start looting some random bystanding villages and spends the time roasting innocent imperial cityzens, instead of coming forward to the battle.


And let's go to my part of the turn. My general orders his part of the army and they are flawlessly moving forward with two successful orders in a row. This is going indeed very well, excellent. /GST: Great successssss, go-go, forward/ I am rather satisfied, because this is probably the first time that something like that happened. The success is magnified by successfully casting a shooting spell at the giant, who is as well wounded, and he is forced to retreat to his lines and is considerably slowed. /GG: why is da Big `un going back, stoopid git, get back smashing rattiez,... Itz coming fer mee, aaarhg!/


Inspired by the success of my general, his loyal /GG: SUre, a loyal rattie!/ subordinate issues an order. The roll shows a 6 and a 6, which is a blunder, and therefore not according to the plan. /GG: Ahaha! Dat ratie is stoopider den da trollz ere. We iz winnin! go fasta and smash em ladz!/ Something went wrong and one unit of rat Swarms receives a debuff of 1 point of leadership on any order issued to them (and as well on any brigade they are part off, so they have to go from it very quickly) /GST: What isss going on ? Why they ssstoped ?/


So, after the initial success comes a cold shower, that halts the plan of the skavens. Thanquol of course knows that some miserable underling has done some betrayal activities, and is trying to undermine his authority. /GST: Madness !!! Madness !!! Who betrayssss me, who ?/ But just to be sure he casts the detect dwarf slayer and manling spell, one can no longer be so sure these days.

TURN 2

Goblins are trying an unfriendly and loathsome flanking maneuver /GG: Koz we iz det sniky and smarta den da ratiez! / around the hill. The fast cavalry after surprisingly passing a LD6 check has no problem with this. Additionally, orders get passed here and there and the goblin army moves in a surprising cooherent formation forward. This is indeed a brave maneuver and not to my liking, and will require some reaction from my part, as well dividing my forcess somewhat. /GST: Prepare for attack, ssset the ambussssh, quick-quick./


In the middle of the table the units of trolls and goblins create an unmovable wall that is slowly descending to me. They are keeping their distance, so that i will not charge them needlessly and by initiative, and i will have to do this by using my heroes orders.  /GG : Yez, we iz gonna stomp yer all ta piesuz! Kom an get to da trolz ya gitz!/ The forest on the other part of the battlefield is sadly lost to another big brigade that is closely watching for my mistake. Unfortunately, the enemy shaman manages to successfully cast the Gerroff spell on this unit Doomwheel, and its crew is forced to retreat due to this spell from their comrades' lines right at the back of the table. /GG: Look Ladz, they iz Already runnin`! We iz winnin! push da trolz forward, go waagh!/

This situation requires action, and in this case to separate the forces and stop the advance of the cavalry. /GST: Go-go. Bite Kill. Ssslay./ After a series of successful orders i manage to charge the first of my lines into the cavalry. Unfortunately, Doomwheel was not able to reach them, but my Rat Ogress supported by Clan rats and 11 extra attacks from death frenzy spell should do the work. But the dices decide that killing one stand from each enemy unit is enough, and i suffer two stands of casualties in return due to stand and shoot and good goblin rolling. i even lose the combat by 1 point. Well, that didn't go according to the plan.

The rest of the units moves forward, but as the enemy keeps their distance, it was not possible to overcome the distance and attack him. /GG: Cause you iz fearin uz! Yez, get da trollz in iz facez!/


The closely packed line of trolls forces me to split as well the second part of the army. One with a Bell, Stormvermins and Clanrats is going to the middle of the field for some much needed help. I approach them as much as possible, but its still far away for my units to reach them.


On the left flank, i prepare some of the units for the inevitable charge from the woods. The main problem is the Giant though /GST: Kill that Giant-thing, quick-quick/, approaching me from the front, as well the cavalry and chariots as its backup I am beginning to fear if my units are up to the task of confronting this. I am retreating one leader back, so he can in the next turn order the much needed second Doomwheel back.


TURN 3

I expect a massive assault on my positions. /GG: Yez yoo will, yo stoopid git. Ladz, get `em! Wat? Den push da trollz and stop muckin about!/ But on my surprise this doesn't happen, as my counterpart is slowly approaching me and is not risking additional command rolls with his heroes, which is understandable. This of course is ignored by the cavalry and chariots on my right flank, who happily charge my Doomwheel and rat ogres with Clanrats, who get obliterated in two rounds of combat, unfortunately. Doomwheel had its chance to survive, but had to roll 7 saves on 4+, which it failed miserably. I only succeed to kill one stand from one chariot unit.


The trolls and chariots shift slowly forward, staying small bit from my reach. They are reluctant to go further. That line is terrifying. I really don`t know how to handle it, but i have to, because its my turn.


The cavalry and chariots are on my mind, they need to be either slowed or disposed of. Thanks to two successful orders I am able to send there Stormvermins to the chariots and plague monks to the wolf riders.


As i am out of the options here, therefore i decide to go all-in and try to smash-force the line of trolls supported by Gobboz. Thenks to several sucessfull orders, I manage to get in the fight units of Clanrats, Rat Ogres and two units of Stormwermin, all supported by Rat swarms.  This will be a nice Smash-kill-mail-mutilate situation. /GG: Fight Harda! Yo iz Gobboz, we iz da bezt, stop dying yo stoopid gitz!/


This is the only detail from the big, fat slaughter. This is where the history is created, weapons are shattered, and morale is tested. Who gives ground, will lose.


This was probably the longest part of the game, with an aftermath where both sides retreated. In the end, two units of goblins and 2 stands of trolls gets evaporated, for the cost of an entire unit of Clan rats, and some stands from swarms and one other Clan rat unit.


On the right, the surprise attack did work somewhat with mixed results. Stormvermins managed to kill one stand of chariots, while losing one of their own. Plague monks shows some more prospects, killing 3 stands of Wolf riders, on their cost of 2 stands of their own.


The second part of the large combat does not so well for me. I am just unable to inflict enough damage, so my units get obliterated one by one. /GG: Thats it Ladz, keep smashin da rattiez!/ 4 stands of the Stormvermin goes to the Horned rat, for some Troll stands that gets removed. But i sense the looming Giant on the horizon is a bad news for my legions. /GST: The Horned Rat helpsss those, who run the fasssstest./


Thanks to the fighting mayhem I am able to organize the last part of my army, that is suitably waiting for the best time and place to charge. I feel better, when Doomwheel returns to its formation. /GST: Now we smasssh-crush sssmall-green-thingsss. Roll over them my brother skavenssss, to inevitable Victory !!!/


TURN 4

Now its the Goblinz turn. The shooting forces 2 Clan rats away on the right flank, where they watch the rest of the Plague Monks and Storm vermin get obliterated, but able to drag some chariots stands and rest of the wolf riders with them. The field is littered with thousands of bodies in these glorious flank slaughter. The rest needs to be obliterated at all costs.


The trolls and the Giant are able to slaughter some of my units in the middle and take the Forrest edge, I am able to kill some of the troll stands and some goblin units as well. The rest is amalgamated into one large terrifying line. Wolf riders are able to charge an lonely swarm unit, but are unable to destroy it. 


Clan rats are able to destroy the last chariots on the right flank thanks to the spell from the wizard, who gave them a lot of extra attacks ( 10 ),  Rat ogres spend their turn chewing some remnant troll unit, which kept regenerating in their mouths, therefore did not do much else. /GST: Good-good, my bold-strong litter-kin! The Horned Rat is pleasssed !/ I cant  achieve much more in the woods. As we count the lost stands, we are both approaching our break points, therefore its a lot intense fight now.


I am trying to obliterate the unit of wolf riders, but Plague Monks cant achieve it and loose 2 stands, as the rat swarm does. This hurt a lot. I am really close to my brake point here.


The last desperate attempt /GG: We iz winnin!... Ei! were iz my boyz!/ to change the outcome of the battle. I assault the last formation of the Goblins, that had not fought so far. Plague monks heartily assault the trolls and obliterate the whole unit. right next to it is a secondary fight against the goblins with the Doom wheel with the Clan rats, and from the other the last surviving goblin stand remains standing. But this assault cost me dearly, one unit of Clanrats, and 2 stands of Plague monks, which means mine opponent gets to my breakpoints and the grey seer sounds the retreat horn. /GG: Hey! I did it! We iz da bezt... ei, were iz everyun..../ and the game is over. /GST: Noooo-nooo, this issss nonsence, I wasss betrayed, someone will pay for thissss .../

So we can go to counting up the points. According to the math, The Goblin army lost 865 points in units and the Skaven 835, Therefore, even when my opponent managed to get to my breaking point as first, i managed to kill more points of his units, therefore the game is a draw. I thank to my opponent for a great game and I am looking forward for more.

On the end, here is the photo of the armies that fought here today.

SKAVEN


GOBLIN

Thank you for your attention.

+++ Alessan +++

sobota 6. novembra 2021

WMR: Skaven vs. Goblin (2.000 pts.)

Trvalo nejaký čas kým sa mi podarilo znovu dostať ku hraniu "krpatých" armád, a teda ku hraniu Warmaster Revolution. Pre tých, ktorý hru nepoznajú, ide o 10 mm mierku zo sveta Warhammer Fantasy, predstavujúcu bitky obrovských armád, ktorým velia ich odvážni velitelia. Jednotky sa skladajú z viacerých "standov", každý z nich predstavuje stovky vojakov na bojisku.

Ja som si vybral armádu Skavenov. Svojím zložením je to skôr hordová armáda, ktorej taktika je utopiť nepriateľa pod telami a pomaly ho vyčerpať až do jeho trpkej porážky. Málo elitných jednotiek, niekoľko bojových strojov a hromada veliteľov je ich stručná charakteristika. Môj list vyzeral nejako takto:

Skaven, 2000 points
Warmaster Revolution
--------------------------------
 320 - 8 Clanrats
 165 - 3 Stormvermin
 210 - 3 Plague Monks
 150 - 6 Rat Swarms
 220 - 2 Rat Ogres
 250 - 2 Doom Wheel
 125 - 1 Screaming Bell
 160 - 1 Grey Seer
        - 1 Orb of Majesty (30)
 290 - 4 Hero
        - 1 Sword of Might (10)
 110 - 2 Warlock
        - 1 Ring of Magic (30)
        - 1 Scroll of Dispelling (20)
--------------------------------
2000 - 25/13

Dosť lacnej pechoty, podporenej Doomwheelmi a elitnou pechotou v podobe Rat Ogrov, to všetko pod vedením Grey Seera a jeho nohsledov sa bude snažiť pokoriť armádu Goblinov. Obmedzujúci pre mňa je dosah rozkazov od mojich veliteľov, a to len 20cm.Goblini sú tiež armáda, ktorá nie nie je známa elitou ale skôr množstvom jednotiek, hlavne rýchlou kavalériou a vozíkami, doplnená obludami ako Trollovia a Obry. Proti mne sa teda postavilo:

Goblin, 2000 points
Warmaster Revolution
--------------------------------
 240 - 8 Goblins
 440 - 4 Trolls
 240 - 4 Wolf Riders
 320 - 4 Wolf Chariots
 150 - 1 Giant
 160 - 2 Doom Diver
 180 - 1 Goblin Warboss
        - 1 Crown of Command (100)
 130 - 1 Goblin Hero
        - 1 Wyvern (80)
        - 1 Sword of Fate (5)
 140 - 3 Goblin Shaman
        - 1 Ring of Magic (30)
        - 1 Scroll of Dispelling (20)
--------------------------------
2000 - 23/12

Rovnako veľa lacnej pechoty (jednotky squigov sú count as goblini), s trolmi na punch a rýchlymi jednotkami na flankovanie súpera v podobe Wolf Riderov a Wolf Chariotov. To vyrovnáva fakt, že velitelia Goblinov majú nízky leadership na hádzanie rozkazov. Čiže nie vždy sa ich jednotky dostanú tam, kam zamýšľa ich velenie. 

Misiu hráme tú najjednoduchšiu, kill pointy (a teda v podstate, ak niekomu umrie viac ako polovica jednotiek, tak sa hra končí a spočítajú sa body za zničené jednotky a určí sa víťaz). Hra je súčasťou kampane, do ktorej sme s pridali ku chalanom z Brna.


Hod o prvé kolo vyhrajú Goblini a začneme sa striedavo vykladať na stôl, na striedačku, jednotka po jednotke. Ja sa rozhodnem, že jednotku rozdelím na 2 časti, jedna vedená veliteľom - Grey Seerom Thanqulom, tá druha jeho vernými veliteľmi. Podporu im robia dvaja kúzelníci, ktorý budú podporovať moje jednotky alebo strpčovať život súperovi.


Pravá krídlo je zložené z niekoľkých jednotiek Clanratov a Rat Swarmov (tie budú na úvod chrániť ostatných pred streľbou a potom budú robiť podporu v boji nablízko), podporenými jednotkou Rat Ogrou, Plague Monkov a Doom Wheelom. 


Súper sa rozkladá podobne, po krídlach vyloží rýchle jednotky a na stred stola idú skôr pechotné jednotky Goblinov a Trollov. Podpora vo forme 3 kúzelníkov bude citeľná, rovnako aj artefakt v rukách veliteľa - koruna, ktorá mu bude pomáhať pri zosielaní rozkazov.


Na kopec v strede je vyložená artiléria, ktorá ma bude ostreľovať z diaľky, a ktorej nemám čo urobiť. Bude to taký môj tŕň v päte, lebo aby som ich zničil budem sa musieť prekúsať väčšinou súperovej armády. Navyše dostali ochrancu v podobe Gianta. Čo je ďalší oriešok, ktorý neviem ako rozlúsknem.


Druhá polovica armády je skôr na strede a bude sa hýbať podľa potreby a podľa toho ako sa bude dariť zvyšku. Toto je skôr elitnejšia formácia, okrem Rat Ogrov sú tu aj tri jednotky Stormverminov a dve Plague Monkov. Tiež ale nechýbajú Clanraty a Rat Swarmy. A druhý Doomwheel a Screaming Bell na podporu mojich hrdinov.


TURN 1

Goblini sa vyhrnú dopredú. Vďaka bonusom na rozkazy sa im aj celkom darí hýbať sa vpred. Odvážna taktika, ale nebudem sa hádať, čím menšia vzdialenosť medzi nami, tým skôr sa začneme biť. 


Jednotky vo vzornej línii sa narhnú na pozíciu k obchodnej ceste, niektoré rýchlejšie, iné pomalšie. Kavaléria zvládla dostať iba jeden rozkaz, takže sa drží trocha pozadu. Obor to zas zobral hopom a vyšprintoval. 


Artiléria zaujala isté postavenie na vyvýšenom mieste a bola pripravená pokropiť mojich patkaňov salvami z diaľky. Zatiaľ sú však mimo dostrel svojich zbraní. Druhá masa trollov a goblinov sa blíži do lesa, kde plánuje držať pozície až do vhodného momentu, keď z neho začne svoj dobre pripravený útok. 


Kavaléria sa po prvom rozkaze vydala na prieskum malého osídlenia, ale nenašla nič zaujímavé a tak čakala na to, čo sa začne diať.


A ide sa na moju časť kola. Môj generál zavelí svojej časti armády a tá sa neomylne posúva vpred dvomi úspešnými ordrami za sebou. Tak toto ide ako má. Výborne. Som celkom spokojný, nakoľko takáto vec sa mi podarila asi prvýkrát. Úspechom je aj vyčarovanie streleckého kúzla na Obra, ktorého ho nielen zraní, ale donúti ho stiahnuť sa späť ku svojim líniám a tým ho dostatočne spomalí.


Inšpirovaný úspechom svôjho generála, pokúsi sa vydať rozkaz aj jeho verný zástupca. Hádžem ale 6 a 6 (blunder), čo nie je vôbec podľa plánu. Niečo sa nepodarilo a jedna jednotka Rat Swarmov dostáva postih na prijímanie rozkazov (bude musieť ísť preč z formácie aby ju nebrzdila).


Takže po úpechu prichádza studená sprcha, ktorá hatí odvážne plány Skavenov. Generál mojej armády tuší, že v tom bude nejaké zrada jeho podriadených, ktorý sa snažia podkopať jeho autoritu.

TURN 2

Goblini sa začnú zákerne zakrádať bokom poza kopec. Rýchlej kavalérii to nerobí žiaden problém. Rozkazy sú úspešne vydávané a tak sa bloky jednotiek posúvajú vpred nepriateľovi. Tento odvážny manéver je celkom nepríjemný a bude potrebné naň reagovať. Čo znamená, že budem musieť rozdeliť svoje sily.


V strede stola vytvoria jednotky Trollov a Goblinov nepriepustnú líniu, ktorá sa pomaly približuje ku mne. Stále si ale držia odstup, aby som sa na nich nemohol len tak vrhnúť, ale musel sa spoliehať na rozkazy mojich veliteľov. Les je okupovaný ďaľšou časťou armády, kde číha na moju chybu. Bohužiaľ súperov kúzelník vyčaruje kúzlo na Doomwheel a jeho posádka pod tlakom ustupuje od pevne zovretých liníi až na kraj stola.


Situácia žiada činy, konkrétne rozdelenie sily a zastavenie postupu kavalérie. Po úspešnej sérii rozkazov sa mi podarí nabehnúť prvú líniu nepriateľskej kavalérie, Doomwheel bohužiaľ nemal kam udrieť. Jednotka Rat Ogrov podporovaná Clanratmi a s 11 bonusovými útokmi za kúzlo bohužiaľ zvládne zabiť iba po jednom stande z každej nepriateľskej jednotky (kocky padali ale úplne, že zle). Na oplátku umierajú dva standy z ich jednotky. Toto nebolo vôbec dobré.

Zvyšok jednotiek sa posunie vpred, ale nepriateľ si drží dobrý odstup, aby nebolo možné túto vzdialenosť prekonať a napadnúť ho.


Zošíkovaná línia trollov ma donúti rozdeliť aj druhú časť armády. Jedna s Bellom, jednotkami Stormverminov a Clanratov ide na pomoc na stred poľa. Priblížim sa ako sa len dá, ale stále je to ďaleko.


Na ľavom krídla pripravím časť jednotiek na hrozbu z lesa. Najväčším problémom je ale Obor ženúci sa vpred, a najmä ďalšia kavaléria v zálohe. Začínam mať obavu, či na to budú moje jednotky stačiť. Sťahujem jedného veliteľa späť, aby v ďalšom kole zabezpečil návrat Doomwheelu do formácie. Kúzla tento krát nič neurobia.


TURN 3

Očakávam masívny útok na moje pozície, ale na moje prekvapenie ten sa nekoná. Súper ide opatrne dopredu, neriskuje opakované rozkazy, čo je pochopiteľné. To si ale nevšíma kavaléria a neohrozenie nabieha moje jednotky na krídle. Rat Ogrovia a Clanrats sú zmasakrovaní. To isté sa deje aj Doomwheelu (zo 7 hitov na save 4+ nehodí 4x a umiera potupne). Mne sa podarí zabiť iba jeden stand z Wolf Chariotov. 


Trollovia a jazda sa posunú dopredu a ostanú tesne mimo môjho dosahu. Ďalej sa im moc nechce. Tá línia je desivá. Vôbec neviem, čo urobiť. Ale budem to musieť vymyslieť, lebo som na ťahu.


Kavaléria mi robí vrásky a je potrebné je buď spomaliť alebo zastaviť. Vďaka dvom úspešným rozkazom na nich posielam jednotu Stormverminov (na Wolf Charioty) a jednotku Plague Monkov (na Wolf Riderov).   


Nemám náladu na ďalšie tanečky okolo a tak sa rozhodnem ísť all-in a pokúsim sa preraziť líniu Trollov podporovanú Goblinmi. Do boja sa po vďaka všetkým úspešným rozkazom dostávajú jednotky Clanratov, Rat Ogrovia a dve jednotky Stormverminov podporované Rat Swarmami. Toto bude veľká mastenica.


Jedná detailná z veľkej tučnej zabíjačky. Tu sa tvorí historia, lámu sa zbrane a testuje morálka vojska. Kto ústupi, prehrá.


Asi najdlhšia časť hry, na ktorej konci sme za z jedného boja stiahli. Za obeť padli dve jednotky Goblinov a 2 standy Trollov. A to za cenu jednej celej jednotky Clanratov, a niekoľkých standov Rat Swarmov a Clanratov. 


Napravo prekvapivý útok moc nezafungoval, Storm vermini podporený hrdinom zvládnu zabiť jeden stand Wolf Chariotov a o jeden vlastný prídu. Plague Monkovia prejavia väčší zápal a dokážu zmazať 3 standy Wolf Raiderov za cenu dvoch.


Druhá polovica línie si ale nevedie moc dobre. Jednoducho sa mi nedarí pretlačiť dosť hitov, a tak moje jednotky miznú jedna za druhou. K Rohatej Kryse sa porúčajú 4 standy Stormverminov. Ja zabíjam niekoľko standov Trollov. Ďalšie kolo bude pre nich veľmi zlé. 


Bojový zmätok vyvolaný hromadným bojom mi umožňuje usporiadať poslednú časť armády, ktorá bude čakať na najvhodnejší čas a miesto, aby zaútočila. Cítim sa lepšie, keď sa do formácie vracia Doomwheel.


TURN 4

Na rade sú Goblini. Streľba zahnala na ústup 2 jednotky Clanratov, ktoré to zatiahlo viac na krídlo. Tam sa potom pozerajú ako sú zvyšky jednotky Stormverminov a Plague Monkov zmasakrované Gobliňou jazdou. Táto hrozba musí byť eliminovaná za každú cenu.


Trollovia sa spoločne s Obrom preženú zostatkami mojich jednotiek a zaujmú postavenie v lese, kde sa spoja do jednej celistvej formácie. Wolf Ridery sa vrhnú na osamotenú jednotku Rat Swarmov vedľa Screaming Bellu, nepodarí sa im ju ale zničiť. 


Clanratom sa podarí nabehnúť zvyšné Wolf Charioty, a vďaka kúzlu od kúzelníka, ktorý im dodal množstvo bonusových atakov (10), ich likvidujú. Rat Ogrami potom zaútočím a zničím posledný stand jednotky Trollov. Na nič viac sa nezmôžem a sťahujem sa do lesa. Z toho čo máme napočítané, tak sa pomaly blížime break pointu oboch armád.


Snažím sa zmazať jednotku Wolf Raiderov, ale Plague Monkovia sú na nich krátky a prichádzajú o dva standy, rovnako tak aj jednotka Rat Swarmov. Toto celkom bolelo. Som len niekoľko bodov od toho, aby sa moja armáda rozpadla.


Posledný pokus o zvrátenie bitky. Nabehnem poslednú formáciu Goblinov, ktorá ešte nebojovala. Plague Monkovia hrdinne zaútočia na Trollov a zmažú celú jednotku. Bok po boku prebehne jednotkou Goblinou aj Doomwheel spoločne s Clanratmi, a z druhej ostáva  šťastlivo posledný stand Goblinov. Pri tomto útoku ale prichádzam o jednotku Clanratov a 2 standy Plague Monkov, čo znamená, že súper dosahuje môj breakpoint (13) a hra sa končí.


Môžeme sa teda dať do počítania. Podľa našich prepočtov prišla armáda Goblinov celkom o 865 bodov jednotiek a armáda Skavenov o 835 bodov. Napriek tomu, že súper dosiahol môj break point ako prvý, ja som mu dokázal zabiť viac bodov, čiže hra sa končí remízou. Súperovi ďakujem za super hru a teším sa na ďalšie.

Na záver ešte obrázky oboch zúčastnených armád.

SKAVEN


GOBLIN


Ďakujem za pozornosť.

+++ Alessan +++